A damage type is important because it tells the game code how to handle a Actor's reaction to taking damage. This warning is caused when there is a volume that is set to cause damage but does not have a damage type defined. causes damage, but has no damagetype defined. ![]() : Large Actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to trueĪ large Actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true. These should be addressed but are not showstoppers. Warnings are issues which, while not critical, can cause your game to not function properly or with sub-optimal performance. has same light GUID as (Duplicate and replace the orig with the new one)ĭuplicate and replace the original with the new one. These need to be fixed before proceeding. Map check errors and warnings are displayed following performing a build all of a map and can also be performed separately using the Map Check option in the Level Editor Toolbar's Build menu.Įrrors are critical problems that can potentially cause execution failure. These errors are an automated way to find out where problems lie and allows you to get them fixed before they have a serious impact on your game. ![]() ![]() Unreal Engine 4 provides a mechanism for alerting you to potential problems in the form of map check errors and warnings instead of having to hunt down issues manually without knowing what is causing the problem or how to fix it.
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